Pig
Health :
Type : Passive
Drops : PorkChops
Pig are attracted towards the player if he/she is holding a Carrot, you can breed them by feeding a carrot to them. Potatoes and Beetroots can be used as an alternative. Once when a Pig is out of Love Mode, it will be unable to enter it again for 5 minutes
Drops
Pigs drop 1 to 3 pieces of raw porkchop (1-3 units of cooked porkchop if killed while on fire). Baby pigs don't drop anything. Pigs also drop 1-3 experience when killed by a player or tamed wolf. They also drop saddles if saddled.
Saddled
Saddled pigs are controllable with a carrot on a stick. They start slow but end up going 4.00 m/s. Pigs do not respond to carrots after entering a body of water. Pigs "eat" the carrot in a span of time which is shown by a durability bar on the carrot on a stick. Using the carrot on a stick will cause them to have a burst of speed but take the durability off it by one quarter of the health. It is not necessary to hold the carrot on a stick while the pig is having the burst of speed. Damage is taken by the part that was hit; fall damage is taken by the pig. However, it does not cause any knockback nor any decrease of movement speed.
- Pigs will drop Cooked Porkchops if killed while on Fire or if they run through Lava, like both Cows and Chickens.
- Pigs did not spawn in Creative Mode naturally until Update 0.9.0.
- When the Player spawns Pigs underwater, they will rise to the surface like any other animal only if the surface is not blocked.
- Pigs and all Passive Mobs (except the Villager) will run all about when poisoned, although the Player or mob is not attacking them.
- In Update 0.15.0, Pigs can be ridden using a Saddle.
- Also, in Update 0.15.0, the Player will be able to use a Carrot on a Stick to attract Pigs.
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